Compare / Figma vs Stripe
AT A GLANCE
FUNDING HISTORY
Figma
Stripe
BUSINESS MODEL
Figma
Figma uses a freemium model. Individual designers can use Figma for free with up to three active projects.
Teams pay per editor per month — $15/month for the Professional tier and $75/month for the Organization tier. Viewers are always free, which was revolutionary.
In Sketch, if a developer wanted to inspect a design, they needed a license. In Figma, you just send them a link.
This "free viewers, paid editors" model was genius because it turned every designer into a distribution channel. A designer joins a company, uses Figma, invites 50 engineers and PMs to view files, and suddenly the whole company is embedded in the Figma ecosystem.
When decision-makers see everyone already using it, upgrading to a paid team plan is automatic.
Revenue grew from essentially nothing in 2018 to over $600 million ARR by 2023. The company was profitable by mid-2022 — unusual for a venture-backed startup.
They achieved this without a massive enterprise sales team. The product spread bottom-up through organizations, designer by designer, team by team.
Stripe
Stripe charges a flat 2.9% + $0.30 per transaction. That's it.
No setup fees, no monthly fees, no hidden charges. The simplicity is the product.
When a customer pays on a website using Stripe, Stripe handles everything — fraud detection, currency conversion, bank transfers, tax calculation, compliance. The merchant just sees money arrive in their account.
On top of the core payments, Stripe has built an entire financial infrastructure stack. Billing for subscriptions, Connect for marketplace payments, Atlas for incorporating a company, Issuing for creating virtual cards, Treasury for banking-as-a-service, and Radar for fraud prevention.
They're basically building the financial plumbing for the entire internet.
HOW THEY STARTED
Figma
Dylan Field dropped out of Brown University in 2012 after interning at Flipboard and winning a Thiel Fellowship — Peter Thiel's program that pays students $100,000 to leave college and start something. His co-founder Evan Wallace was a Brown classmate and graphics programming wizard who'd built impressive WebGL demos that proved browsers could handle complex visual work.
Their original idea wasn't even a design tool. Field initially wanted to build a flight search engine, then pivoted to drone photography, before landing on the insight that would define Figma: professional creative tools were stuck in the desktop era while everything else had moved to the cloud.
Photoshop, Illustrator, Sketch — all required downloads, all worked on local files, and none of them let two people work on the same file simultaneously.
The technical challenge was enormous. Nobody believed you could build a high-performance vector graphics editor that ran entirely in a web browser.
Field and Wallace spent three years — 2012 to 2015 — just building the rendering engine before they had a product anyone could use. They basically had to invent new technology for browser-based graphics processing.
The first public beta launched in December 2015, and designers immediately noticed something no other tool offered: real-time multiplayer editing, like Google Docs but for design.
Stripe
Patrick Collison was 19. His brother John was 17.
They had already built and sold a company — Auctomatic, an eBay auction tool — for $5 million while still teenagers in Limerick, Ireland. Patrick went to MIT, John went to Harvard, and they both dropped out because they had a better idea.
The idea was embarrassingly obvious in hindsight. In 2010, accepting payments on the internet was a nightmare.
You had to get a merchant account, negotiate with a payment processor, deal with a gateway provider, handle PCI compliance, and write thousands of lines of code. It took weeks or months.
The Collisons thought it should take five minutes.
They built a simple API — seven lines of code — that let any developer start accepting credit card payments immediately. No merchant account.
No paperwork. No phone calls with banks.
Just paste seven lines of code and you're in business. They originally called it /dev/payments, then changed it to Stripe in 2011.
Peter Thiel and Elon Musk — the PayPal mafia — were among the first investors. Sequoia and Andreessen Horowitz piled in soon after.
The Collisons had built exactly what every developer on Earth had been wishing for.
HOW THEY GREW
Figma
Figma grew almost entirely through product-led growth — the product was so good and so easy to share that it spread virally through design teams. Every shared Figma link was marketing.
Every viewer who saw a design file in their browser without downloading anything was a conversion event.
The "free viewers" decision was the single most important growth lever. Traditional design tools charged per seat.
Figma said: only editors pay, everyone else is free. This removed all friction from collaboration and meant that for every paying designer, there might be 10-20 free viewers — all of whom experienced the product and became advocates.
Community was the second engine. Figma's open plugin system and free template marketplace created an ecosystem that locked in users.
Designers built their workflows around Figma-specific plugins, teams built design systems in Figma components, and switching costs climbed. By 2022, Figma had become the default — not just a design tool, but the operating system for product design.
Stripe
Stripe grew almost entirely through developer love. They didn't hire a sales team for years.
They didn't run ads. They just built the best developer documentation anyone had ever seen and let word of mouth do the rest.
The developer-first strategy was deliberate. The Collisons realized that in a startup, the developer usually decides which payment provider to use.
If you make the developer happy, you win the company. Stripe's API documentation became legendary — clear, beautiful, with working code examples in every language.
They also grew by growing with their customers. Early Stripe customers included tiny startups that later became giants — Lyft, DoorDash, Instacart, Shopify.
As those companies scaled to billions in revenue, Stripe's processing volume scaled with them. Stripe didn't need to acquire new customers because its existing ones kept getting bigger.
The international expansion was methodical. Instead of launching everywhere at once like Uber, Stripe carefully added country after country, making sure each one worked perfectly with local payment methods, currencies, and regulations.
By 2024 they were processing payments in 195 countries.
THE HARD PART
Figma
The Adobe acquisition saga was the biggest test. In September 2022, Adobe announced it would acquire Figma for $20 billion — the largest private software acquisition ever proposed.
Designers panicked. Would Adobe kill Figma's culture?
Bloat it with features? Integrate it into Creative Cloud and ruin the simplicity?
The deal fell apart in December 2023 when European regulators signaled they'd block it on antitrust grounds. Adobe walked away and paid a $1 billion breakup fee.
Figma was independent again — but now had to prove it could grow into a $20 billion company on its own.
Competition is intensifying. Canva is pushing into professional design.
Adobe is rebuilding its own collaborative tools. And newer entrants are using AI to generate designs automatically, potentially reducing the need for traditional design tools altogether.
Figma's challenge is staying ahead in a market it created while expanding into adjacent categories like presentations, whiteboarding, and development handoff.
Stripe
Valuation whiplash. In 2021, Stripe hit a peak valuation of $95 billion during the fintech boom.
By 2023, they had to mark it down to $50 billion during the tech correction — a 47% drop that made headlines everywhere. Employees who had been paper millionaires suddenly weren't.
The valuation has since recovered to $91 billion after a secondary share sale in 2025, but those two years were rough for morale.
Competition is relentless. Adyen, the Dutch payments company, has been eating into Stripe's enterprise market.
Square (now Block) competes on the small business side. PayPal is everywhere.
New fintech players pop up constantly. The payments business has razor-thin margins and everyone is fighting for the same 2.9%.
Going public is the elephant in the room. Stripe has been expected to IPO for years.
Investors, employees, and the media keep asking when. The Collisons have consistently said they're in no rush, but with $8.7 billion raised and thousands of employees holding stock options, the pressure to provide liquidity is enormous.
As of 2025, they've opted for secondary sales instead of a public offering.
THE PRODUCTS
Figma
Figma Design — the core browser-based interface design tool with real-time multiplayer collaboration, component libraries, auto-layout, and prototyping. FigJam — a collaborative whiteboard for brainstorming, diagramming, and planning that competes with Miro and Mural.
Dev Mode — a workspace specifically for developers to inspect designs, extract code snippets, and understand spacing and styling without bothering designers. Figma Slides — presentation software launched in 2024 that lets teams build slide decks using the same design tools and component libraries.
Community — a marketplace of free and paid design templates, plugins, and UI kits created by designers worldwide.
Stripe
Stripe Payments is the core — accept credit cards, debit cards, Apple Pay, Google Pay, and 135+ payment methods in 195 countries. Stripe Connect lets marketplaces and platforms pay out to sellers (Shopify, Lyft, DoorDash all use it).
Stripe Billing handles subscription and recurring billing. Stripe Atlas lets you incorporate a US company from anywhere in the world — fill out a form, get a Delaware C-corp, bank account, and tax ID in days.
Stripe Radar uses machine learning to block fraud in real time. Stripe Treasury lets platforms offer banking services to their customers.
Stripe Tax automatically calculates and collects sales tax in every jurisdiction.
WHO BACKED THEM
Figma
Index Ventures led the Series A and has been involved in nearly every round. Greylock Partners was an early backer.
Kleiner Perkins and Sequoia Capital invested in growth rounds. Addition (Lee Fixel's fund) led the Series E that valued Figma at $10 billion.
The final private round in 2024, after the Adobe deal collapsed, reportedly valued Figma at $12.5 billion. Peter Thiel was indirectly connected through the Thiel Fellowship that funded Dylan Field's early journey.
Stripe
Peter Thiel, Elon Musk, Sequoia Capital, Andreessen Horowitz, General Catalyst, Founders Fund, Tiger Global, GV (Google Ventures), Goldman Sachs, Baillie Gifford