Compare / Patreon vs Klarna
AT A GLANCE
FUNDING HISTORY
Patreon
Klarna
BUSINESS MODEL
Patreon
Patreon takes a percentage of every payment processed through the platform — 5% on the Lite plan, 8% on the Pro plan, and 12% on the Premium plan. Each tier offers progressively more features: merch integration, team accounts, priority support, and dedicated partner managers.
On top of the platform fee, payment processing fees (typically 2.9% + $0.30 per transaction) are passed to either the creator or patron depending on the plan. The combined take rate means Patreon captures roughly 8-15% of the money flowing through the platform.
The business scales beautifully. More creators attract more patrons.
More patrons increase creator earnings. Higher earnings attract more creators.
And Patreon's cut grows proportionally with every dollar processed. Annual payment volume exceeded $3.5 billion in 2024.
The company has been cash-flow positive since 2023.
Klarna
Klarna makes money from merchant fees and consumer interest. Merchants pay Klarna 3-6% of each transaction — they're willing to pay because Klarna increases conversion rates by 30%+ and average order values by 45%.
On "Pay in 4" (interest-free installments), Klarna makes money purely from merchant fees. On longer financing (6-36 months), Klarna charges consumers interest up to 25% APR.
Klarna also earns revenue from its shopping app (affiliate commissions when users discover and buy from merchants), and from its Klarna Card.
HOW THEY STARTED
Patreon
Jack Conte was one half of Pomplamoose, an indie music duo that went viral on YouTube in the late 2000s. Their cover of Beyoncé's "Single Ladies" got millions of views.
Their original music was critically praised. And they were barely making enough to pay rent.
The math was brutal. A million YouTube views paid about $1,500 in ad revenue.
Conte spent weeks producing high-quality music videos that cost thousands to make. The economics didn't work.
YouTube's ad model paid creators fractions of a penny per view. Spotify paid fractions of a penny per stream.
For mid-tier creators — popular enough to have a real audience but not famous enough for brand deals — the internet was a machine that turned creative labor into pennies.
In 2013, Conte teamed up with Sam Yam, a college roommate and developer at AdRoll. Their idea was simple: let fans pay creators directly through monthly subscriptions.
Not per-video donations. Not tips.
Recurring monthly payments — like a Netflix subscription but for individual creators. They called it Patreon, from "patron of the arts." The platform launched in May 2013 and signed up its first creator the same week.
Klarna
Sebastian Siemiatkowski, Niklas Adalberth, and Victor Jacobsson were students at the Stockholm School of Economics. In 2005, they entered a startup competition with an idea: let people buy things online and pay later.
At the time, online shopping was still new and most people were terrified of entering their credit card details on the internet. The idea was simple — Klarna would pay the merchant immediately, and the customer would get an invoice with 14-30 days to pay.
The competition judges hated it. The idea was dismissed as financially irresponsible and the team didn't win.
But Siemiatkowski pressed on. Swedish e-commerce was growing fast and merchants were desperate for any way to reduce cart abandonment.
Klarna's "pay after delivery" model was a hit because it shifted the risk — customers could receive the product, try it on, and only pay for what they kept.
The first customers were Swedish e-commerce merchants selling fashion and home goods. Klarna handled the invoicing, fraud detection, and collections.
Merchants saw conversion rates jump because customers were more willing to buy when they didn't have to pay immediately.
HOW THEY GREW
Patreon
Patreon grew through creator evangelism. When a podcaster or YouTuber told their audience "support me on Patreon," that was free marketing to exactly the right audience.
Every creator who joins becomes a distribution channel.
The platform expanded beyond its indie roots by courting bigger creators. Podcasters were the first breakout category — shows like Chapo Trap House, True Crime Obsessed, and Last Podcast on the Left built six-figure monthly incomes on Patreon.
Then YouTubers, writers, musicians, and visual artists followed.
International expansion drove the next phase. Patreon now supports payments in multiple currencies and serves creators in over 180 countries.
The creator economy is global — a manga artist in Japan can have patrons in Brazil paying in US dollars, processed through Patreon seamlessly.
Klarna
Klarna grew by being embedded at checkout. The strategy was to sign up the biggest online retailers and become a payment option alongside Visa and PayPal.
Once Klarna was at checkout, consumers discovered it organically. The "Pay in 4" button became ubiquitous across fashion, electronics, and home goods retailers.
The Klarna app became a growth engine beyond checkout. By building a shopping app where users could browse products, discover deals, and track deliveries, Klarna turned from a payment method into a shopping destination.
The app has 35+ million monthly active users who start their shopping journey inside Klarna before even visiting a retailer.
International expansion was aggressive. Starting in Sweden, Klarna rolled out across Europe, then into the US, UK, and Australia.
The US became the biggest growth market — American consumers were especially receptive to Pay in 4 as an alternative to credit cards. By 2023, Klarna had 34 million US users.
THE HARD PART
Patreon
Platform risk is the core vulnerability. Patreon is entirely dependent on creators choosing to use it.
If YouTube, Instagram, or TikTok build sufficiently good subscription tools (YouTube Memberships already exists, Instagram Subscriptions launched), creators might consolidate onto the platforms where their audiences already live. Why send fans to Patreon when they can subscribe directly on YouTube?
The moderation challenge is constant. Patreon hosts content across the entire creative spectrum — including adult content, political commentary, and controversial creators.
Payment processors (Stripe, PayPal) have their own content policies and have pressured Patreon to remove creators. Every moderation decision risks alienating a segment of the creator community.
Revenue concentration is a risk. A relatively small number of top creators generate a disproportionate share of Patreon's revenue.
If a handful of the biggest creators leave for a competing platform or build their own subscription tools, it would materially impact Patreon's business.
Klarna
The valuation collapse was humiliating. Klarna raised at a $46 billion valuation from SoftBank in 2021.
One year later, they raised a down round at $6.7 billion — an 85% haircut. It was the most dramatic valuation drop in fintech history.
Employee stock options were underwater. Siemiatkowski had to lay off 10% of the workforce.
The entire BNPL category went from hot to radioactive in months.
Credit losses are the existential risk. Klarna is lending money to consumers who want to buy things they can't afford to pay for right now.
When the economy slows, defaults rise. Klarna's credit losses hit $1 billion in 2022.
The company had to tighten underwriting significantly and pull back from riskier markets. The tension between growth (approve more loans) and profitability (reject risky borrowers) defines every quarter.
The IPO in 2025 was a comeback story but with caveats. Klarna went public at $15 billion — a major recovery from the $6.7 billion trough but still less than a third of its 2021 peak.
The company finally turned profitable by slashing costs with AI (replacing hundreds of customer service agents with AI chatbots) and tightening credit standards. But investors remain cautious about the BNPL model's long-term sustainability.
THE PRODUCTS
Patreon
Patreon Memberships — the core product allowing creators to offer tiered monthly subscriptions with exclusive content, early access, behind-the-scenes material, and community perks. Patreon Commerce — tools for selling digital downloads, merchandise, and one-time purchases directly to fans.
Patreon Community — Discord-style community features built natively into Patreon, including chat, posts, and polls for patron-only spaces. Patreon Video — native video hosting so creators can post exclusive content directly on Patreon instead of using unlisted YouTube links.
Patreon Free Membership — a free tier that lets fans follow creators and access some content, serving as a conversion funnel to paid tiers.
Klarna
Pay in 4 is the signature product — split any purchase into four interest-free payments over six weeks. Pay in 30 lets customers receive the product first and pay within 30 days.
Financing offers longer-term payment plans with interest for larger purchases. The Klarna App is a shopping destination — browse deals, track orders, manage payments, and earn cashback.
The Klarna Card is a physical Visa card that lets users Pay in 4 anywhere. Klarna Creator is a platform for influencers to earn commissions sharing products.
Klarna AI is their customer service chatbot that handles two-thirds of support queries.
WHO BACKED THEM
Patreon
Index Ventures led the Series A. Thrive Capital led the Series D that valued Patreon at $4 billion.
Tiger Global participated in growth rounds. Initialized Capital was an early backer.
DFJ Growth and Wellington Management invested in later rounds. Creators themselves, including YouTubers and podcasters, have been informal ambassadors and some have invested personally.
Klarna
Sequoia Capital, SoftBank, Silver Lake, GIC, Atomico, Commonwealth Bank of Australia, Heartland