Slack logo
Collaborationcollaborationsaasenterprise

SLACK

Netfigo Verdict
on Slack

Stewart Butterfield failed at building a video game twice and accidentally created the fastest-growing enterprise software in history both times. The first failure gave us Flickr. The second gave us Slack. The man literally cannot fail without making billions. Salesforce bought Slack for $27.7 billion in 2021 — the most expensive workplace chat app purchase in human history.

Founded

2013

HQ

San Francisco, California

Total Raised

$1.4 Billion

Founder

Stewart Butterfield

Status

Acquired by Salesforce ($27.7B)

Website

slack.com

THE ORIGIN STORY

Stewart Butterfield had already done this exact thing once before. In 2002, he was building a massively multiplayer online game called Game Neverending.

The game flopped but one of its features — a photo-sharing tool — became Flickr, which Yahoo bought for $35 million in 2005.

So in 2009, Butterfield did it again. He started a company called Tiny Speck to build another game called Glitch — a quirky, non-violent MMO where players collaborated instead of fighting.

The game was beautiful, weird, and a complete commercial failure. It shut down in November 2012 after never finding a big enough audience.

But the internal communication tool the Glitch team had built for themselves was something special. They had created a searchable, organized messaging system because email was driving them insane.

Every conversation was in channels. Everything was searchable.

Files were shared inline. It was everything email should have been but wasn't.

Butterfield looked at this internal tool and thought: this is the actual product. In August 2013, Slack launched in preview.

Within 24 hours, 8,000 companies had signed up. Within two weeks, it was 15,000.

The growth was so fast that Butterfield said it felt like "trying to drink from a fire hose."

WHAT THEY ACTUALLY DO

Slack uses a freemium model. The free tier gives you access to your most recent 90 days of messages and 10 app integrations.

That's enough to get hooked. Then Slack charges per user per month — $8.75/month for Pro, $15/month for Business+, and custom pricing for Enterprise Grid.

The beauty of the model is that one person signs up, invites their team, the team gets addicted, and suddenly the company is paying for 500 seats. It's a virus that charges rent.

THE PRODUCTS

Slack is the core messaging platform — channels for teams, direct messages, threads for focused discussion, and huddles for quick voice/video calls. Slack Connect lets you message people at other companies directly through Slack instead of email.

Slack Canvas is a built-in document editor for notes and wikis right inside channels. Workflow Builder lets non-technical users automate repetitive tasks without writing code.

The App Directory has 2,600+ integrations — connect Google Drive, Salesforce, Jira, GitHub, or basically any tool your company uses.

HOW THEY GREW

Slack grew almost entirely bottom-up. Nobody sold Slack to companies.

Employees adopted it on their own and then convinced their bosses to pay for it. One developer would start using the free version, invite their team, and within weeks the whole department was hooked.

IT departments would discover that half the company was already on Slack before anyone asked for approval.

The integrations strategy was genius. Slack made it dead simple for other software tools to plug into Slack.

Instead of checking Jira for bug reports, Salesforce for deals, and GitHub for code changes, everything pushed notifications into Slack. Slack became the operating system of work — the one app you kept open all day.

Word of mouth was the main growth driver. Slack didn't spend heavily on advertising early on.

They spent on making the product feel delightful. The loading messages were funny.

The emoji reactions were addictive. The search actually worked.

People genuinely liked using it, which is almost unheard of for enterprise software.

THE HARD PART

Microsoft Teams was the existential threat. When Microsoft bundled Teams for free with Office 365 in 2017, Slack knew it was in trouble.

Microsoft had 300 million Office users who could start using Teams without paying anything extra. Slack even took out a full-page newspaper ad welcoming Microsoft to the chat market — a bravado move that masked genuine fear.

By 2020, Teams had overtaken Slack in daily active users purely on distribution.

The pandemic was a double-edged sword. Remote work exploded demand for Slack, but it also exploded demand for Teams, Zoom, and every other collaboration tool.

Slack's growth accelerated but so did everyone else's. The window where Slack was the obvious default was closing.

Revenue growth started slowing. After years of 50%+ annual growth, Slack's growth rate dropped to the low 30s by 2020.

Wall Street punished the stock, which dropped from its IPO price. The writing was on the wall — Slack couldn't outrun Microsoft alone.

In December 2020, Salesforce announced it was acquiring Slack for $27.7 billion. Butterfield stayed on as CEO until 2023, then left.

MONEY TRAIL

Series C

2014 · Led by Accel Partners / Andreessen Horowitz

$43M raised

$0.3B valuation

Series D

2014 · Led by Kleiner Perkins / GV

$120M raised

$1.1B valuation

Series E

2015 · Led by Social Capital / Thrive Capital

$160M raised

$2.8B valuation

Series F

2016 · Led by Thrive Capital

$200M raised

$3.8B valuation

Series G

2017 · Led by SoftBank

$250M raised

$5.1B valuation

Series H

2018 · Led by Dragoneer / General Atlantic

$427M raised

$7.1B valuation

Direct Listing (NYSE: WORK)

2019 · Led by Public

$0M raised

$19.5B valuation

Acquired by Salesforce

2021 · Led by Salesforce

$0M raised

$27.7B valuation

WHO BACKED THEM

Accel Partners, Andreessen Horowitz, Social Capital, GV (Google Ventures), SoftBank, Dragoneer Investment Group