Compare / Zoom vs Sea Group
AT A GLANCE
FUNDING HISTORY
Zoom
Sea Group
BUSINESS MODEL
Zoom
Zoom uses a freemium model. Free accounts get unlimited one-on-one meetings and 40-minute group meetings.
Paid plans start at $13.33/month per user for Pro (meetings up to 30 hours), $18.33/month for Business, and custom pricing for Enterprise. Zoom also charges for add-ons — Zoom Phone (cloud phone system), Zoom Rooms (conference room hardware), and Zoom Contact Center.
The free tier is the hook. The 40-minute limit on group calls creates just enough friction to push power users to pay.
And once one person in a company pays, the whole team follows because nobody wants to be the one whose meetings keep getting cut off.
Sea Group
Sea runs three distinct businesses under one roof, and the genius of the structure is how they feed each other.
Garena is the gaming division. It develops and publishes games — most famously Free Fire, which Sea built itself after years of just licensing other people's games.
Free Fire launched in 2017 and became a phenomenon in emerging markets. It's a battle royale game optimized for low-end Android devices and slow internet connections.
Exactly the phone most people in Southeast Asia, Latin America, and India actually own. Garena makes money through in-game purchases — skins, characters, seasonal passes.
At its peak, Free Fire had over 100 million daily active users.
Shopee is the e-commerce marketplace. It operates like a hybrid of Amazon and eBay — sellers list products, buyers purchase, Sea handles payments, logistics coordination, and marketing.
Shopee makes money through advertising, transaction fees, and value-added services for sellers. It's now the dominant e-commerce platform in Southeast Asia and has a significant presence in Brazil.
SeaMoney is the fintech arm. It offers mobile wallets, digital payments, buy-now-pay-later, and banking services through MariBank in Singapore.
The pitch is simple: hundreds of millions of people in Southeast Asia are unbanked or underbanked. Give them a mobile wallet tied to their Shopee account and they'll use it for everything.
It's the super-app play, executed patiently.
HOW THEY STARTED
Zoom
Eric Yuan grew up in Tai'an, a mining city in Shandong province, China. In the mid-1990s he was in his twenties and inspired by the internet boom happening in America.
He applied for a US visa. He was rejected.
He applied again. Rejected again.
Eight times in total over about two years before he was finally approved in 1997. He moved to Silicon Valley with barely any English and joined WebEx as one of its first engineers.
Yuan spent 14 years at WebEx, eventually becoming VP of Engineering. Cisco acquired WebEx in 2007 for $3.2 billion.
Yuan watched Cisco slowly bloat the product with enterprise features while the core video quality deteriorated. He kept telling Cisco leadership they needed to rebuild the product from scratch.
They kept saying no.
In 2011, Yuan quit and took 40 WebEx engineers with him. He founded Zoom Video Communications with a simple thesis: video meetings should just work.
No downloads. No lag.
No "can you hear me?" No IT department required. He built the product that Cisco refused to build.
Sea Group
Forrest Li moved from China to Singapore in 2005 to do his MBA at Stanford. He didn't go back.
In 2009, he founded Garena — which literally means 'Global Arena' — as an online gaming platform for Southeast Asia. The region was massively underserved.
Hundreds of millions of young, mobile-first users with low PC penetration but exploding smartphone adoption. Nobody was building for them.
Li saw that gap and went straight at it.
Garena started by licensing popular PC games — League of Legends, FIFA Online — and localizing them for markets like Indonesia, Thailand, Vietnam, and the Philippines. It was a straightforward licensing model, unglamorous, not the kind of thing that gets TechCrunch headlines.
But it worked. Garena quietly became the dominant gaming platform across Southeast Asia.
The company rebranded to Sea Limited in 2017 when it IPO'd on the New York Stock Exchange, raising $884 million. By then, Li had already launched Shopee in 2015 — an e-commerce marketplace — and SeaMoney, a digital payments and financial services arm, was taking shape.
Three businesses. One holding company.
The bet was that gaming would fund the others until they could stand on their own. That's exactly what happened.
HOW THEY GREW
Zoom
Zoom grew on one thing: it worked. In a world where every video call started with five minutes of technical issues, Zoom calls just connected.
That reliability was the entire marketing strategy for the first five years.
The freemium model did the rest. Teachers, coaches, therapists, book clubs, and small teams all started on the free tier.
When they hit the 40-minute limit, enough of them converted to paid. And every free meeting was essentially a demo — everyone in the meeting saw how good Zoom was.
Yuan obsessed over simplicity. While competitors like WebEx and GoToMeeting required downloads, plugins, and IT involvement, Zoom worked in the browser with one click.
The learning curve was essentially zero. Your grandmother could figure it out.
That turned out to be extremely important when a pandemic suddenly required your grandmother to figure it out.
Then COVID happened. In March 2020, the world shut down.
Every meeting — work, school, family, doctor, church, happy hour — moved to video. Zoom was already the easiest option.
Daily participants exploded from 10 million to 300 million in four months. The stock went from $70 to $588.
Sea Group
The counterintuitive move was using gaming to subsidize e-commerce. Most tech companies pick a lane.
Sea used Garena's cash flows — which were enormous when Free Fire was at its peak — to fund Shopee's aggressive, money-losing expansion. They didn't need to raise debt or dilute shareholders to burn cash in new markets.
The gaming division was basically an ATM.
Free Fire itself was a masterclass in product-market fit. Instead of porting a premium game to low-end markets and watching it fail, Sea built a battle royale game from scratch that ran on 1GB RAM Android phones with patchy 3G connections.
The game was optimized for exactly the hardware that 800 million people in emerging markets actually owned. Nobody else was doing that.
Shopee's growth hack was localization taken to an almost absurd degree. They didn't just translate the app.
They hired local teams in every market, ran country-specific campaigns, integrated local payment methods, and partnered with local logistics providers. In Brazil, they ran Shopee-branded motorbike delivery.
In Indonesia, they integrated with hundreds of local courier companies. The playbook was: be more local than the locals.
The final piece was the flywheel. A Garena user downloads Free Fire, spends money on in-game items using SeaMoney's wallet, then starts buying physical goods on Shopee with the same wallet.
Three products, one ecosystem, one user. That's the compounding effect Li was building toward from day one.
THE HARD PART
Zoom
The post-pandemic hangover has been severe. Zoom's stock peaked at $588 in October 2020 and crashed to under $70 by 2022 — an 88% drop.
The company went from the most exciting tech stock on the planet to a cautionary tale about pandemic valuations. Revenue growth slowed from 300%+ to single digits as people returned to offices and competitors caught up.
Security and "Zoombombing" were early crises. In early 2020, as millions of new users flooded in, trolls discovered they could join open Zoom meetings and share offensive content.
Schools, churches, and AA meetings were disrupted. It turned out Zoom's encryption wasn't truly end-to-end as advertised.
Yuan had to halt all feature development for 90 days and focus exclusively on security fixes. It was a near-death reputational crisis.
Competition from Microsoft Teams and Google Meet intensified. Both companies bundled video calling for free into products that hundreds of millions of people already used.
Microsoft Teams integrated directly into Office 365. Google Meet was built into Gmail.
Zoom had to compete against free products from two of the richest companies on Earth.
Sea Group
The post-pandemic collapse was brutal and nearly existential for the stock, if not the business. During COVID, Sea was the perfect story — gaming was up, e-commerce was up, digital payments were up.
The stock hit $372 in October 2021. Market cap touched $200 billion.
Sea was the most valuable company ever to come out of Southeast Asia.
Then the world opened back up. Free Fire's daily active users fell off a cliff as people left their homes again.
Garena had funded the empire, and now the empire's funding engine was broken. Sea lost its license to publish Free Fire in India after the Indian government banned Chinese-linked apps.
India had been a massive market. Gone overnight.
Sea responded by cutting costs aggressively — laying off staff, retreating from markets like France, Spain, Poland, and India where Shopee had expanded without yet reaching profitability. The stock fell from $372 to under $40 by early 2023.
A 90% drawdown. That's not a correction.
That's a reset.
The deeper challenge is structural. Shopee competes with Lazada (backed by Alibaba), TikTok Shop (which has exploded in Southeast Asia), and increasingly with Temu and Shein.
These are not small competitors. TikTok Shop in particular has disrupted the e-commerce landscape in Indonesia and Thailand faster than most analysts expected.
Sea has scale and local knowledge, but the fight for Southeast Asia's e-commerce market is far from over.
THE PRODUCTS
Zoom
Zoom Meetings is the core — video calls that actually work. Zoom Webinars handles large-scale events with up to 50,000 attendees.
Zoom Phone is a full cloud-based phone system replacing traditional office phones. Zoom Rooms turns physical conference rooms into one-click video meeting spaces.
Zoom Contact Center competes with established call center software. Zoom Team Chat is their Slack/Teams competitor.
Zoom Whiteboard is a collaborative digital canvas. Zoom Revenue Accelerator uses AI to analyze sales calls.
And Zoom AI Companion summarizes meetings and drafts messages.
Sea Group
Free Fire is the crown jewel — a mobile battle royale game with over 100 million daily active users at its peak, built specifically for low-end Android devices in emerging markets. It's been the most downloaded mobile game globally multiple times and remains dominant across Southeast Asia and Latin America despite declining from its COVID peak.
Shopee is Sea's e-commerce marketplace and the business with the highest long-term ceiling. It operates across Singapore, Malaysia, Indonesia, Thailand, Vietnam, Philippines, Taiwan, and Brazil.
It's consistently ranked the most-visited e-commerce site in Southeast Asia. The app includes livestream shopping, local seller tools, Shopee Pay, and Shopee Food in select markets.
SeaMoney — now operating as the financial services umbrella — includes ShopeePay (mobile wallet integrated with the Shopee checkout), SeaBank (a licensed digital bank in the Philippines and Indonesia), and MariBank (a digital bank in Singapore). The pitch is financial inclusion for the underbanked, backed by transaction data from Shopee.
WHO BACKED THEM
Zoom
Sequoia Capital, Emergence Capital, Horizons Ventures (Li Ka-shing), Qualcomm Ventures
Sea Group
Sea went public in 2017 without needing a late-stage mega-round from the usual suspects. But it had institutional backing from early on.
Tencent is the most significant external shareholder — the Chinese gaming giant held a roughly 22% stake at various points, which gave Sea both credibility in gaming and a complicated geopolitical headache as anti-China sentiment grew in Southeast Asia and the U.S.
Naveen Tewari's General Atlantic and other growth equity funds participated in rounds before the IPO. Post-IPO, Sea attracted attention from large institutional investors including T.
Rowe Price, BlackRock, and various sovereign wealth funds drawn to the Southeast Asia growth story.
Masayoshi Son's SoftBank also took a stake — consistent with SoftBank's bet on emerging market consumer internet platforms. The Tencent relationship is the most interesting one because it's both a competitive asset (access to gaming IP and distribution) and a liability (political risk in markets sensitive to Chinese corporate influence).