We made quizzes fun. That sounds simple but it took years of research into game mechanics, learning science, and user psychology to get right.
Nine billion cumulative participants. That number is real. Kahoot! has been played in virtually every school in the developed world.
The real money is not in classrooms. It is in corporate training. Companies spend $350 billion a year on training and most of it is boring PowerPoints. We fix that.
A teacher in Norway and a teacher in Nigeria use Kahoot! the exact same way. Learning through play is universal. That is why we scale.
We started as a research project at a Norwegian university. Now we are a public company used in 200 countries. Academic research can build real businesses.
When students are competing to answer a question, they are learning without realizing it. That is the magic of game-based learning.