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A game that fails in one country can still be a masterpiece somewhere else. You have to find its audience.
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We stayed private because I wanted to build for the long term, not for the next quarter.
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Money you cannot share is not really wealth. I want ours to reach young creators.
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One big hit can carry a company for a decade, but it can also make you afraid to try the next thing.
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I would rather my work speak loudly than my name. The game is what matters.