All Quotes

# gaming — 32 quotes

GAMING

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Free Fire has 150 million daily active users. It's the most downloaded mobile game in history. A game made in Singapore, designed for phones that cost $100, played by people who've never owned a console.

emerging-marketsgaming— TechCrunch Interview, 2021
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Unreal Engine is not a product. It is a shared language for building the future of interactive entertainment.

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The open metaverse is going to be built by thousands of companies. No single company is going to own it.

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The future of entertainment is not passive. It is participatory. People want to create not just consume.

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The best engine is the one you actually ship a game with. Everything else is just technology.

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Democratizing game development means making it possible for a solo developer in their bedroom to compete with a studio of hundreds.

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Free Fire was downloaded one billion times. One billion. And it was made by a team in a country that most gaming executives could not find on a map.

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Players have spent $100 billion on in-game items they don't own. Blockchain fixes that.

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My brother and I built this company because we're gamers who believe digital ownership matters.

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The Otherside isn't just a metaverse. It's the first gaming world where players truly own their characters.

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Blockchain gaming needs one thing to succeed: a game people actually want to play.

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Gamers don't care about blockchain. They care about fun. We build the blockchain part so they never see it.

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300 games in our pipeline. One breakout hit changes everything for blockchain gaming.

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Gas-free transactions. Instant trades. Carbon-neutral. That's what gaming on Immutable feels like.

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People said nobody would watch other people play video games. Turns out billions of hours per month worth of people disagree.

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PUBG didn't just create a game. It created a genre. Battle royale exists because of us.

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I was a modder making free battle royale mods. Krafton hired me to build the real thing.

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Take beloved brands and turn them into games people play for years. That's the Scopely formula.

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We proved that people would spend real money on virtual cows. That insight created a $200 billion industry.

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Gaming is not a niche. It is the largest entertainment category on the planet. The people who treated it as niche built small companies.

gamingmarket-size— Razer IPO roadshow, Hong Kong, 2017, 2017
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Gaming and music are the same audience. They always were. The industry just didn't see it.

gamingmusic— GQ interview, 2020
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The Pokémon stuff is not content. It's my actual hobby. I've been collecting since I was a kid.

authenticitygaming— YouTube livestream, 2020
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Gaming isn’t a niche. It’s the largest entertainment category on earth. VCs who ignore it are leaving money on the table.

entertainmentgaming— Twitter/X, 2020
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Working at Activision and EA taught me what makes games sticky. Engagement hours is the metric. Everything else follows.

engagementgaming— Podcast, 2019
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Making games is like making movies. You need to combine technology and art perfectly.

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Indoor cycling was millions of people staring at walls. We turned it into a multiplayer game where you actually get fit. The concept sounds crazy until you try it.

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I worked at Blizzard making World of Warcraft. The principles are the same: create a world people want to come back to every day. Except on Zwift, you burn calories.

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Puzzle & Dragons proved one great product can change everything overnight.

gaminggrowth— On GungHo's breakout hit, 2014
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A network built on token rewards instead of real value is a bubble waiting to pop.

gaminglessons— Framework Ventures, 2023
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Games are going to onboard the next billion people into crypto, not banks.

adoptiongaming— Framework Ventures interviews, 2021
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Players should own the stuff they earn in a game. That is the whole revolution.

gamingnft— Podcast interview, 2021
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If the game is not fun without the token, it is not a game. It is a Ponzi with graphics.

gaminglessons— Framework Ventures, 2023