Free Fire has 150 million daily active users. It's the most downloaded mobile game in history. A game made in Singapore, designed for phones that cost $100, played by people who've never owned a console.
Unreal Engine is not a product. It is a shared language for building the future of interactive entertainment.
The future of entertainment is not passive. It is participatory. People want to create not just consume.
Democratizing game development means making it possible for a solo developer in their bedroom to compete with a studio of hundreds.
The best engine is the one you actually ship a game with. Everything else is just technology.
Free Fire was downloaded one billion times. One billion. And it was made by a team in a country that most gaming executives could not find on a map.
Players have spent $100 billion on in-game items they don't own. Blockchain fixes that.
Gamers don't care about blockchain. They care about fun. We build the blockchain part so they never see it.
Gas-free transactions. Instant trades. Carbon-neutral. That's what gaming on Immutable feels like.
People said nobody would watch other people play video games. Turns out billions of hours per month worth of people disagree.
PUBG didn't just create a game. It created a genre. Battle royale exists because of us.
We proved that people would spend real money on virtual cows. That insight created a $200 billion industry.
Gaming is not a niche. It is the largest entertainment category on the planet. The people who treated it as niche built small companies.
The Pokémon stuff is not content. It's my actual hobby. I've been collecting since I was a kid.
Working at Activision and EA taught me what makes games sticky. Engagement hours is the metric. Everything else follows.
Gaming isn’t a niche. It’s the largest entertainment category on earth. VCs who ignore it are leaving money on the table.
Making games is like making movies. You need to combine technology and art perfectly.
I worked at Blizzard making World of Warcraft. The principles are the same: create a world people want to come back to every day. Except on Zwift, you burn calories.
A game that fails in one country can still be a masterpiece somewhere else. You have to find its audience.